Duskametrik isometric cutaway of a 1960s Australian household with pets and livi

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duskametrik isometric cutaway of a 1960s Australian household with pets and living room incredibly detailed vantablack background bokeh rim lighting duskametrik
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A SLG game design featuring wasteland-themed architecture set in a post-apocalyptic world
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The game includes 3D modeling and rendering
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environmental storytelling
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and a dystopian atmosphere
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Interactive gameplay features include resource management systems
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scavenging and looting mechanics
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and improvised defenses utilizing modular construction techniques
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Inhabitable spaces and functional facilities are designed with sustainable elements
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including make-shift living quarters and historical significance
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Industrial areas such as factories and processing workshops are present where players can scavenge for resources and salvage machinery
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including lathes and other milling machines used to create improvised defenses and modify living quarters
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The environment is detailed with weathering
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decay
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clutter
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and debris
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and incorporates authentic materials and handcrafted elements
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Lighting and shadows are utilized to create textures and patterns
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while interior furnishings and decor feature posters
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signage
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personal belongings
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and deteriorating infrastructure with makeshift repairs and modifications
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INFO
Checkpoint & LoRA

Checkpoint
Isometric Dreams SD2.1
#Architecture
#render
#game
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