Baked in the Standard SD 1.5 VAE, no separate VAE is required.
Eyes are improved slightly, still some work to go on that, but it's difficult to get much better eyes without damaging the vivid colors and other things that make this mix what it is. I'll keep searching for a way to get the eyes improved.
More photorealistic
Example images were all generated in InvokeAI version 2.3 with xformers enabled. Due to this you cannot expect to be able to recreate the example images 1:1 but the meta data should get you very close to the example. The example images all use the same prompts as v3, but the randomize seed switch was toggled on so that we get new seeds and see what this model does without being skewed by the seed.
Other settings (if you want to try to get close to the same image using InvokeAI)
Face Restoration Enabled using GFPGAN at 0.8 strength
High Res Optimization Enabled using 0.75 strength
Generated at default resolution of 768x1024 (or 1024x768 for widescreen images)
If there is any interest in the unpruned or unfixed CLIP versions let me know. Though I don't think they were any better. The eyes were not as good as the fixed version, they didn't obey prompts as good as the fixed version, and they were slightly less realistic than the fixed version. So I didn't see any reason to upload them. But I'm open to uploading them if there is interest in them.
Added into the mix:
Vintedois v1
RPG v4
RFKTRS Darkdream v1.6
Pruned to fp16
Fixed CLIP
Baked in the Standard SD 1.5 VAE, no separate VAE is required.
Eyes are improved slightly, still some work to go on that, but it's difficult to get much better eyes without damaging the vivid colors and other things that make this mix what it is. I'll keep searching for a way to get the eyes improved.
More photorealistic
Example images were all generated in InvokeAI version 2.3 with xformers enabled. Due to this you cannot expect to be able to recreate the example images 1:1 but the meta data should get you very close to the example. The example images all use the same prompts as v3, but the randomize seed switch was toggled on so that we get new seeds and see what this model does without being skewed by the seed.
Other settings (if you want to try to get close to the same image using InvokeAI)
Face Restoration Enabled using GFPGAN at 0.8 strength
High Res Optimization Enabled using 0.75 strength
Generated at default resolution of 768x1024 (or 1024x768 for widescreen images)
CFG: 8
Steps: 24
Sampler: k_dpm_2
Full Recipe:
WildMix_v3.1: WildMix_v3 + vintedois-v1 @ 0.15
WildMix_v3.2: WildMix_v3.1 + (rpg_v4 - v1-5-pruned-emaonly) @ 0.20
WildMix_v3.3: WildMix_v3.2 + rfktrsDarkdream_v16 @ 0.1
WildMix_v3.4: WildMix_v3.3 + dreamlikePhotoRealV2 @ 0.1
WildMix_v3.5: Loaded into Toolkit pruned to FP16
WildMix_v3.5.1: Fixed CLIP positions
Baked in Standard 1.5 VAE
If there is any interest in the unpruned or unfixed CLIP versions let me know. Though I don't think they were any better. The eyes were not as good as the fixed version, they didn't obey prompts as good as the fixed version, and they were slightly less realistic than the fixed version. So I didn't see any reason to upload them. But I'm open to uploading them if there is interest in them.