This version is quite different from the previous ones:
Pruned and improved dataset: splitted up groups, removed low quality images, or those with characters not wearing it on head (= just holding it)
New training method: semi automatic background removal, kohya scripts with alpha_mask enabled, prodigy optimizer
Removed dual trigger keyword, only trigger is now lama scuba helmet.
Flux does a decent but unreliable job at undersanding the concept so sometimes a low weight is enough. Flux makes also underwater/deep sea scenes so much easier !
Known caveats, issues, and limitations:
Prodigy's weight "sweet spot" is around 0.4 - 0.6 and i have no idea why. Can crank it very high with minimal distortion on realistic style, but don't push it further for anything else.
It's very rare to show the "crest" helmet part or whatever it is called. (For my own, i don't mind much, on the contrary)
Pipes and connectors can be a bit random, and look like tentacle-ish at high weight
Flux1.D update.
This version is quite different from the previous ones:
Pruned and improved dataset: splitted up groups, removed low quality images, or those with characters not wearing it on head (= just holding it)
New training method: semi automatic background removal, kohya scripts with alpha_mask enabled, prodigy optimizer
Removed dual trigger keyword, only trigger is now lama scuba helmet.
Flux does a decent but unreliable job at undersanding the concept so sometimes a low weight is enough.
Flux makes also underwater/deep sea scenes so much easier !
Known caveats, issues, and limitations:
Prodigy's weight "sweet spot" is around 0.4 - 0.6 and i have no idea why. Can crank it very high with minimal distortion on realistic style, but don't push it further for anything else.
It's very rare to show the "crest" helmet part or whatever it is called. (For my own, i don't mind much, on the contrary)
Pipes and connectors can be a bit random, and look like tentacle-ish at high weight
Low risk of extra arms and extra legs (WTH ?)