CFG: probably no higher than 7.5 or things might get weird
Added tons of environmental and vehicle art. Added references for armor, gas masks, military uniforms, helmets.
New or newly bolstered tags:
assault rifle,
submachine gun,
machine gun,
ammunition belt,
armored vehicle, apc,
tank,
helicopter, attack helicopter,
muzzle flash, firing
I am a little sad to admit that this didn't work as well on specific guns (i.e. MG42) as I thought it would, despite the volume of data I provided. The accuracy with which the last version of the model portrayed the Winchester 1912 fooled me into thinking I did something correctly; I'm guessing it was a coincidence. However, the model does seem to generate guns and tanks with at least marginally better anatomy in general (less mutated non-guns).
Recommended settings:
Strength 1.0
Euler a
Steps 24
CFG: probably no higher than 7.5 or things might get weird
Added tons of environmental and vehicle art. Added references for armor, gas masks, military uniforms, helmets.
New or newly bolstered tags:
assault rifle,
submachine gun,
machine gun,
ammunition belt,
armored vehicle, apc,
tank,
helicopter, attack helicopter,
muzzle flash, firing
I am a little sad to admit that this didn't work as well on specific guns (i.e. MG42) as I thought it would, despite the volume of data I provided. The accuracy with which the last version of the model portrayed the Winchester 1912 fooled me into thinking I did something correctly; I'm guessing it was a coincidence. However, the model does seem to generate guns and tanks with at least marginally better anatomy in general (less mutated non-guns).